Before getting started, it is not necessary but is a good idea to familiarize yourself with the UI of Blender. How to navigate the different sections and some handy mouse. Here is a video from BlenderGuru that is highly recommended:
https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z
Open the n-panel in blender by hitting the n key:

the tabs in your panel can look different but find and click the Stitch3r tab and click it.
Click on the folder icon next to the File Path field

Pick the GCode file from the files on your computer. It is recommended you start with a smaller print as your first test, under 300 layers. Please read the following warnings carefully.
PrusaSlicer 2.6.1+ , OrcaSlicer 2.2.0-beta+ and BambuStudio 1.9.7.52. It should work with slightly older versions of all three as well but have not been tested on them..gcode format and not .bgcode format. On most slicers you will find a setting to produce .gcode or .bgcodearc fitting setting in the slicer turned off. Otherwise, you will get an error 33Relative Path option is turned off when you are selecting the file. Otherwise, you will get a file not found error.
Once you’ve picked a file the Type filters area of the addon interface will be populated with all the features that are in your GCode file. You can pick the ones you want to load and untick the ones you do not want to load

Any time you change any of these, you will have to delete the old processed objects and then load the gcode again.
For the other settings please refer to the page below that explains the other settings
Once you are done with the settings click the Load Assets button. It is not necessary to click this but it will give you a reference to zoom your camera at.

Your viewport should now appear something like this:

This is a sample plate, a camera and a light that you can use in rendering. You will require at least a very basic idea of how Blender works in order to get a render. Please remember to delete the default Camera, Cube and Light before proceeding to render anything.
Now you can click the Load GCode button. It will start processing the file and loading the layers. This is a computationally heavy operation. Blender is a single-threaded program. It might appear that nothing is happening for a few seconds (even 30-90 seconds).

After a few seconds have passed status should start updating in the status section. Just below the Load Assets button

If your viewport is pointed at the right place you should also start seeing your model slowly appear layer by layer

Congratulations. You’ve successfully loaded your first GCode into Blender.
