The process of loading a multi-material GCode is very similar to the normal process of loading a GCode, follow these steps first:
Once the GCode is loaded, you can play with the materials:
Look on top right of your blender viewport for shading icons:
Click the material preview option:
Some material should appear on your loaded model:
Select any of the layers of your model:
Once selected go to the material tab:
You will see a list of materials. Each one corresponds to a material in your GCode. If you want to edit the color. Just click one material. The click Colour
under the Surface
section and pick whatever color you like:
Congratulations. You now have a multi-material model that you can render: